One is a method of getting recipes, and the other is a way to make a non lethal approach to getting him out of there easier.įirst the recipes. I added two new main branches of dialogue for him. The vanilla ways to deal with him are to use medicine or barter to get his recipes and cause him to leave, use speech to convince him to run into the pantry (you then lock him inside optionally you could pickpocket the recipes before doing this), sneak past once you got Ted Gunderson in your party, or just kill him and take the recipes. He is an evil, arrogant, and foul mouthed man. You meet him if you do the good karma version of the quest, “Beyond the Beef”. Philippe is the head chef of the Ultra Luxe hotel and casino. So here’s what I made (this has some minor spoilers for a 10 year old game): I wanted to have a demonstration of what I can do when it comes to quest design.
Philippe’s new dialogue options are done.